Wall Spamming: shooting through the walls. Weapons: more powerful M4 in CS:S and less effective AK47.No Barrels & Junk: CS:S has moveable physics-based objects, CS doesn't.Movement: pretty much the same, but in CS:S if you move in one direction and then you immediately move to the other one there is some lag.And these low boxes give an advantage to the Terrorists. On dust2 you can just jump on the higher part that is on B, the boxes there are headshot-boxes and not a stack of 2 anymore. Player-World Scale: CS:S looks smaller.They are predictable and if they bounce from the wall you do know where will they land (more or less). Grenade Physics: grenades in 1.6 fly where you throw them.So it's somewhat easier to see them and get a chance to evade them. Grenade Sizes: they are bigger in 1.6.I was going to write some differences that I remember, but then I found a set of videos on YouTube that compare a lot of things between CS 1.6 and CS:S.
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